RACING FOV Calculator

The essential tool to configure your simulator camera. Get the real 1:1 scale based on your distance and hardware.

Your Measurements

LIVE CALC
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Optimized Results

Setup Guide & Instructions

Why is FOV important?

The FOV (Field of View) determines how much of the virtual world you see on your screen. A mathematically correct FOV (1:1) makes the relationship between perceived speed and distance real. If the FOV is incorrect, you will struggle to calculate braking points and cornering speed.

How to measure correctly?

  • Distance: Measure from the tip of your nose to the center of the screen in your usual driving position.
  • Diagonal: This is the commercial size of your monitor (e.g., 27", 32").
  • Bezels: Only for triples. Measure the plastic border of one monitor plus that of the adjacent monitor.

FOV Types by Simulator

vFOV (Vertical) Used by Assetto Corsa, ACC, rFactor 2. Calculated based on screen height. Most common in "hardcore" simulators.
hFOV (Horizontal) Used by Project Cars, Forza, Truck Sim. Based on width. Varies greatly depending on whether you use 16:9 or Ultrawide.
Proprietary Systems (Sliders) Games like F1 (Codemasters) or EA WRC use an arbitrary scale (e.g., -10 to +10). This calculator translates real degrees into those specific "clicks".

Frequently Asked Questions

Does it feel too slow?

A correct FOV often looks like "zoom". At first, the sensation of speed drops, but you will gain precision. Give it 10 laps to get used to it.

Flat or Curved Triple Screen?

The angle calculation assumes you place the side monitors perpendicular to your line of sight. If they are curved, try measuring the chord of the arc.

Should I move the seat in-game?

Yes. Adjust the FOV first and then move the Seat Position to see the steering wheel or dashboard as you like. Do not change the FOV to "see more".